Lucky Gambit

Lucky Gambit is a mechanic based on a team's collective Luck (LU) stat. It can be used actively in challenges or passively with items. Luck is always considering using the team's combined stat total, not the individual competitor's luck.

Challenges
In challenges, a team may use lucky gambit to increase the stat for the challenge by 2. The combined luck stat is the success percentage of the stat increase.

For example, let’s say that Hera and Zeus have a combined LU of 5. For that week, their combined VC is 7. They invoke their lucky gambit, which gives them a 5 in 100 chance to boost their VC by 2 points for that challenge.

Items
Use of items is also dependent on the luck stat. When attempting to sabotage a competitor, if the victim's team's LU is lower than the culprit, the sabotage will be successful. If the victim's LU is higher, it will fail.

For example, let’s say Hera’s unit’s LU is 5. Meanwhile, Limo Man’s unit’s LU is 8. When Limo Man decides to spike Hera's meal, it works because Limo Man’s luck is higher.

If an item use is unsuccessful, the victim's party will be notified of another party's attempt to use an item on them. They will not be told the culprit. However, the item use should be acknowledged IC, and they may suspect their competitors.